Faith earns her living as a Runner in Mirror's Edge cosplay

Faith Connors is the protagonist of Mirror's Edge

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Faith Connors is the protagonist of Mirror's Edge

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Faith act as couriers to transmit messages

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Faith act as couriers to transmit messages

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Faith Connors in Mirror's Edge cosplay

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Faith Connors in Mirror's Edge cosplay

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Faith has a Runner Vision to recognize paths

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Faith has a Runner Vision to recognize paths

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Faith Connors is the protagonist of Mirror's Edge

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Faith Connors is the protagonist of Mirror's Edge

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The protagonist of Mirror's Edge is Runner Faith

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The protagonist of Mirror's Edge is Runner Faith

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Faith is a Runner in Mirror's Edge video game

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Faith Connors is the protagonist of Mirror's Edge

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Faith Connors cosplay from Mirror's Edge

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Faith Connors cosplay from Mirror's Edge video game

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Faith Connors has a distinctive tattoo

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Faith Connors has a distinctive tattoo around her right eye

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Faith earns her living as a Runner in Mirror's Edge cosplay

In a futuristic Utopian unnamed City where everything is regulated and controlled by the City regime, a network of Runners act as couriers to transmit messages while evading government surveillance.
Faith Connors earns her living as a Runner. Mercury, a former Runner also known as Merc, sources jobs for her and provides her with intelligence and radio support while on the job.
A beautiful masterpiece of cosplay art, also featured on Game Informer!

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Mirror's Edge

Mirror's Edge is a first person platform video game series developed by DICE and published by Electronic Arts.
The action-adventure three-dimensional platform game series is set in a quasi-futuristic dystopian society where life is comfortable and crime almost non-existent. A totalitarian regime monitors all communication, controls the media, spies on its citizens and has policies which include the outright prohibition of smoking and alcohol. A network of runners act as couriers to transmit messages while evading government surveillance.
The player controls the main character Faith with a greater freedom of movement with regard to its 3D environment, using movements inspired by parkour over rooftops, across walls, through ventilation shafts.



Mirror's Edge (2008)
Mirror's Edge Catalyst (2016)