Faith uncovers the dark secrets behind the city of Glass

Faith uncovers Mirror's Edge Catalyst's secrets

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Faith uncovers the dark secrets in Mirror's Edge Catalyst

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Faith uncovers Mirror's Edge Catalyst's secrets

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Faith uncovers a hidden truth inside the walls of the city

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Faith uncovers Mirror's Edge Catalyst's secrets

160803

Faith uncovers Mirror's Edge Catalyst's secrets

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Faith uncovers Mirror's Edge Catalyst's secrets

160804

Faith uncovers the dark secrets behind the city of Glass

View ArtCard
Faith uncovers Mirror's Edge Catalyst's secrets

160805

Faith uncovers a hidden truth inside the walls of the city

View ArtCard
Faith uncovers Mirror's Edge Catalyst's secrets

160806

Faith uncovers Mirror's Edge Catalyst's secrets

View ArtCard
Faith uncovers Mirror's Edge Catalyst's secrets

160807

Faith uncovers the dark secrets behind the city of Glass

View ArtCard

Faith uncovers the dark secrets behind the city of Glass

Skilled at free running and refusing to be connected to the Grid, Faith Connors is a Runner who makes her living from covert delivery jobs.
Released from prison, Faith uncovers a hidden truth inside the walls of the dystopian city of Glass, where every aspect of life and society is controlled by corporations.
Cosplayers Amie Lynn, Courtney Leigh and Caitastrophic Cosplay embody perfectly the Runner who has decided not to be part of the Conglomerate machine.

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Mirror's Edge

Mirror's Edge is a first person platform video game series developed by DICE and published by Electronic Arts.
The action-adventure three-dimensional platform game series is set in a quasi-futuristic dystopian society where life is comfortable and crime almost non-existent. A totalitarian regime monitors all communication, controls the media, spies on its citizens and has policies which include the outright prohibition of smoking and alcohol. A network of runners act as couriers to transmit messages while evading government surveillance.
The player controls the main character Faith with a greater freedom of movement with regard to its 3D environment, using movements inspired by parkour over rooftops, across walls, through ventilation shafts.



Mirror's Edge (2008)
Mirror's Edge Catalyst (2016)